Back to internal War Strategy
basics of gowiwi
- Not necessary to lure CC, if you don't lure, you likely need to Heal AND Rage.
- Recommended to have Max Witches and Higher level BK and AQ
- Recommended to bring a Max Golem in your CC
- It's as easy as 1, 2,...5
- 3 golems with wide spread deployment (strongest in middle), wizards behind them
- Enough WB to open up to core
- 3-6 witches to follow the center golem with your BK and AQ right behind
- Typically rage/heal your main pack as the CC is triggered
- Consider the "back end" plan. Are you going to jump spell out? Are there isolated defenses that can be looned after the core is killed? Don't get stuck in the middle. Example 2 shows this. Also see our specific Backend Troops Page.
Example 1 - @ 10:40
A 3 witch example, we typically will have 4. There isn't a right answer here. Also spells vary, with 2 Rage 2 Heal and 2 rage, 1 jump, 1 heal. No backend solution as the base is open enough.
example 2 - from our war 44, Mtnbkr vs Fuesti
Traditional GoWiWi to start with backside loons. Notice the loons start in NE portion after AD is taken out. The jump spell to final AD was not as effective and was late to be taken out, but the concept is the same. Those loons for delayed slightly for the NW portion. Also see Backend Troops Page.