Sorry for another post after the graphs, but I just want to contribute a small factor with regarding some data I've collected and trying to address some things. (If I'm missing anyone, or any data seems wonky, I'm sorry :o).
This graph is arranged in numerical order, and it shows some diversity and the strict schedules that some people tend to follow (explain later on). With this graph, you can sort of guess at what stage the war we are at, and who tends to be available to attack at what time.
To address a certain issue that has come up, those near the bottom (typically #30 and below), will need to make some time to adjust your schedules so that your attacks will be outside of the "Hard Zone" area. This Hard Zone are is when mostly all the bases below have been attacked, and all that's left are hard bases. If you fall below this line and area, it's almost certain that there will be no bases left, and your attack will be wasted. I've been in that situation and the pressure from such an attack with no targets left is really 'heavy' and I wish to address to people that situations change, and that we are in it as a team. If you are able to compensate your time and attack fairly early on, you'll be able to contribute more into the war, and not have to worry as much about cleaning up bases you can't for sure 3 stars.
Our Wars consist of Phases, the first 10 hours is when we do most of our star gaining. Within this 10 hours, based on the data from the Line graphs, the first 3 hours are constant, meaning that we always get the same amount of stars/we do a strong start from the beginning. Within the next 6-7 hours though, is what separates and makes each war unique when it comes to clearing the bases one by one. This is the area where we can easily change attacks, or give the best order without chaos, and at the end of this 10 hour mark, we always end up at the same high standard of stars.
There is the "First Attacker" Type, The "Middle Attacker" Type, the "Sniper" Type, The "Flexible" Type which consist of Early+Snipers and All Rounders. There is the Undefined area where I haven't gathered enough data on your attacks so I can really determine what's comfortable for you.
And here is the explanation of them:
First Attacker Type: Those that attack within the first 8 hours of war with both attacks. The Benefit of this is that these guys tend set the tone of the clan, clearing up all the easier bases from the beginning, and allowing the rest of the clan to focus more on the remaining bases. Those below 30 are especially benefit from being in this type as it gives less burden towards you getting stars. Negative side is that those in this area, tend to get things over with, but do not contribute towards the clean up, but it's these guys that set up the foundations of what we can clean up.
Middle Attackers Type: Those that attack between the first half or middle of the war (23-19hours). The attacks generally are less than 6h-8hrs apart from one another. The people within this category are either more confident and careful, or just have a time zone difference. Middle attackers know what they are doing, and generally are considered the standard balance between, attacking new bases, and cleaning up those that can be picked off. Middle attackers knows which opinions are left and adapt to the flow of the war more easily as they know which bases are available for access.
Snipers Type: Those that attack in the beginning roughly and have a 6-10 hours delay between their first and second attack. Another trait or qualification is that generally the last attack is part of the Clean up Phase, during the last 8 hours remaining to 4 hours remaining of the War. Sniper Types usually are more cautious towards the war, sticking to the war and seeing how things turn out through the whole game. Snipers contribute the the last vital power push and is what determines the difference between the victor and the defeated. Those in Sniper have more pressure as bases gets finished off by each other, and/or there is a low chance of getting the stars. In my personal opinion, sniper class needs to be flexible (or powerful) and generally are those that require a certain amount of 'self-regulation' as they tend to be the ones to take the remaining burdens of the clan. I do not recommend those below and those who aren't as confident in getting 3 stars to be a sniper.
Flexible Type: Those are flexible type generally have their own schedules to adapt to the war, and can easily assimulate into any of the "types" above. They tend to be needed when required, and push the extra steps into the war and make up for any places that can be patched. With a great adaptability, those in the Flexible Type scout more often than not, and match the war to their personal comfort. Sometimes things get rough as the War flow changes, and adapting could be more difficult.
I am basing this on what the data I've collected and what I personally view the types. Being in First Attack sets the foundation of the clan, being in middle attacker molds the flow of the war, being the sniper shapes the frame and the end results of the war, and being a Flexible type gives a personal touch and work to areas that needs focusing on. We all use our attacks that suit our comfort area, and it really does reflex on when and how you use your attack. I don't want to focus those that are weak in sniper to be a first attacker, as it doesn't give a good "comfortable" feeling towards warring, and I find that we need to balance each other out.
Hopefully this settles and address somethings for people to understand. We are doing an excellent job of covering each other and the bases, but the flow of the war changes each time, and each role has a different burden. I hope everyone learned something/read my rambling.... but thank you for continuously attacking and gaining stars, enjoy the clan, War for Glory.