Congratulations! We won the war with an impressive score of 95-36. Our most valuable player is clearly Lizpig, who gave us 6 stars on some very strong bases. Nice work!
Below is a chart showing how many stars were won as a function of the attacked enemy's base rank. As you can see, we always got 2-3 stars on a base when its rank was lower than 30. From 15-30, we had mostly 1-2 stars. Around rank 10th there was a "no man's land" where bases were never attacked. Finally, our brave leadership attacked some of the strongest bases, with mixed results from 0-3 stars.
It is also interesting to look at stars won as a function of "rank differential", which is defined as your rank minus the rank of the base you attacked. For example, if my rank is 4th and I attack a base ranked 10th, then the differential is -6 for that battle. Clearly, stars increased on average as the rank differential went more negative. But, if the rank differential is too low (say, -40), you are wasting your strong troops on a weak base. When people attacked ranks higher than their own base (differential is a positive number), the most common outcome was 0 stars.
In conclusion, I think we should aim for rank differentials around -10 or -15 for most wars. This gave us the most stars, but doesn't waste too much resources.
Below is a chart showing how many stars were won as a function of the attacked enemy's base rank. As you can see, we always got 2-3 stars on a base when its rank was lower than 30. From 15-30, we had mostly 1-2 stars. Around rank 10th there was a "no man's land" where bases were never attacked. Finally, our brave leadership attacked some of the strongest bases, with mixed results from 0-3 stars.
It is also interesting to look at stars won as a function of "rank differential", which is defined as your rank minus the rank of the base you attacked. For example, if my rank is 4th and I attack a base ranked 10th, then the differential is -6 for that battle. Clearly, stars increased on average as the rank differential went more negative. But, if the rank differential is too low (say, -40), you are wasting your strong troops on a weak base. When people attacked ranks higher than their own base (differential is a positive number), the most common outcome was 0 stars.
In conclusion, I think we should aim for rank differentials around -10 or -15 for most wars. This gave us the most stars, but doesn't waste too much resources.