From the beginning, we knew that this was going to be a nice matchup for us to take advantage of. Raze held significant advantages in things that we do best like hero upgrades and walls. The war got off to a little bit of a shaky start for us. We only managed 1 three star in our first 8 attacks and 2 in our first 13 but both of those belonged to the same person. Thanks for keeping us on track Jim! After that things seemed to settle down a bit more and Raze started hitting the threes we are accustomed to seeing. I will let the graphs below and the brohammed videos talk more about the war. It was refreshing to see so many of our members do really well on their attacks.
As always, a big thanks to Cloud for putting these graphs together. I think they nicely illustrate how Raze executed its plan of attack throughout the entire war. One thing I notice from this week's graphs that I dont normally see is that on the bottom image, the yellow line is only above the green for one single base. We also almost managed to score three stars all the way up to the th10's. I havent seen graphs like these in a long time so congratulations on a job well done!
28 three stars, 12 two stars, 0 ONE STARS, 0 BASES LEFT UNCONQUERED!!! All of that brings home 420/420 clan xp! Wow! is all I can say. Our three star'd base numbers were back in the high twenties and non base escaped with less than 2 stars put up against it. The double xp bonus is really nice and I'm glad we were able to push up to 40 members to maximize the potential xp.
Most heroic attack goes to... hold on... I'm trying to get the envelope open... It says "the Duke 5"... It's a little awkward writing about my own attacks but I'll give it a shot lol. It was a heavyweight matchup as our number one took on the Tyrantz number one base. I started with a lure because there's nothing more annoying to me than trying to deal with the cc while I'm taking fire from the infernos. It seems like every time I try the attack without a lure, the pekka and king all target the same skeleton and I'm quickly as defeated as that poor skeleton that was hit by all my pekka and the barb king at one time. As far as number one's go, firoz wasn't as fearsome as some of the other's Raze has faced. I only see a handful of lego's and the defensive towers were a mix of th9 max and first upgrade for th10. Luckily for me, the attack went off pretty much exactly as planned without needing to call any surprise audibles.
Most heroic defense goes to no one. I'm not really sure how supercell calculates this result. Its frustrating to me to see "none" in this section more and more often for our wars. We did have 7 defensive victories so there were options to choose from. Sir Cyrus managed to soak up 5 attacks even though he lost every one. Lord Longstrouk soaked up four losses in addition to that. I think really those are the numbers that help us the most so congratulations.
A special shoutout to our six star attackers this week: Avery, Jim, Xeton, Jon Fowler, RebelBinary, and the amazing wonderful can-do-no-wrong because she's awesome Mrs.Duke, (It never hurts to butter up the wife just in case I get in trouble later lol)
Clan Business
Brohammed/Lizpig was recently promoted to Co-Leader. He has been a big help in getting the multimedia put together each week. Its fun to watch our own members get some spotlight on youtube and I think it helps us reach a wider range of people when we go out to recruit members to the clan. In addition to this, Bro is an excellent resource for clash knowledge and we are glad he's decided to hang up his mercenary status to find a home with Raze.
We also promoted Avery this weekend to elder. Avery has shown the attributes we value in an elder. He's friendly on the clan chat, helpful with planning raids or upgrades, and has a good eye for which people applying to the clan would fit with our group.
Moving forward, as always, if you are a th8, we need you to get in your attacks as early as you can so we know wher the bottom of the lineup stands as we enter the cleanup phase of the war. I think we did a better job of doing that this weekend but its an issue that keeps coming up so lets continue to improve.
One thing that's becoming an in issue is first target selection on clash caller. The leadership has noticed that a few of our members are repeatedly only obtaining one star on their opening attack. This suggests to us that the target is too high for that particular player. Ideally there would be some sort of self moderation in these circumstances but its not clear that any changes are being made. If this is a situation you find yourself in each week, we ask that you consider attacking a target that you are COMPLETELY confident you can three star.
Raze on the Tube
Brohammed has already put together a short video of some of our th10 attacks. I'm sure he's hard at work editing some of his usual videos highlighting our three star successes.
Raze On!
-Duke