DIBs Guidelines: - Remember the purpose of DIBS is to get 3 stars so keep that in mind when picking a target. - Calling DIBS is optional. - Respecting DIBS is NOT optional. - You can call a DIB on just ONE enemy base. - Post the enemy base # and the TROOPS YOU WILL USE (including level) AS WELL AS YOUR STARTING LOCATION(S) in the ‘Comments’ of this post. - Check back on your DIB! There may be comments or suggestions that will be helpful to you. Once War begins, please be respectful to Clan Mates who haven't had a chance to act on their DIB yet.... their timezone or their personal schedules simply may not be as 'convenient' to the war schedule as yours. In fact, that is one of the reasons why we let Mates call DIB's! Having said that, if you've called a DIB, please attack it as early in the war as you are able to. We will periodically consolidate the DIBs requests here: List of APPROVED DIBS: captain #6: excellent choice as always. mtnbkr #7: this one looks like it will be fun to watch. aero #9: Gowipe for three is always difficult. It looks like this base is a solid shot for two but a tough one for three. Just take a couple of archers/minions to pick off the buildings out of range of the defense. mel #13: my advise is pretty much the same as what i said for aero's dib. ducky #18: this is a super rushed base. You shouldn't have much of a problem here. Kunal #20: this one looks like a good base for hogs. I would work on getting your hogs upgraded to max level. Destro #21: this is a hoggable base too. Just keep an eye on your healing spell usage. max #23: this is an underwhelming th9. I agree that the attack from the SW is the best plan. Good luck. Gch #27: This one looks like it could be tough to get into the core. I would definitely take a jump spell to help redirect things in case stuff goes wrong. Celebrintir #34: I like this plan. I would hold a few wizards back from the main attack so you don't get a big hole if you hit a giant bomb. Jim #42: nice plan Jim. The storages in the center would have delayed your dragons from reaching the left air defense but it sounds like you've thought of that with the balloons from the left. beanz #44: level four air defense with no storage protection?! you should have a lot of success List of UNAPPROVED DIBS: Trevor #28: this is a tough base for troops of your level. I suggest you aim lower for a dib request. Evan #38: I would go with the 2 rage and 1 heal or three rage for spells instead of 3 lightning no matter which base you go after. I think with your troop level, you need to pick a base that's lower so we have a more reliable shot at three stars. |
DIBs Guidelines:
- Remember the purpose of DIBS is to get 3 stars so keep that in mind when picking a target. - Calling DIBS is optional. - Respecting DIBS is NOT optional. - You can call a DIB on just ONE enemy base. - Post the enemy base # and the TROOPS YOU WILL USE (including level) AS WELL AS YOUR STARTING LOCATION(S) in the ‘Comments’ of this post. - Check back on your DIB! There may be comments or suggestions that will be helpful to you. Once War begins, please be respectful to Clan Mates who haven't had a chance to act on their DIB yet.... their timezone or their personal schedules simply may not be as 'convenient' to the war schedule as yours. In fact, that is one of the reasons why we let Mates call DIB's! Having said that, if you've called a DIB, please attack it as early in the war as you are able to. We will periodically consolidate the DIBs requests here: List of APPROVED DIBS: Captain aweseom#6: the inferno will do a lot of damage if you dont hit it directly. I think your plan to use a rage spell is an excellent idea. Mtn #10: its hard to argue with the reigning 3 star leader. I think captain's idea of a couple of balloons will help clear out some space for your witches to really get on a roll. Aero #11: Nice job upgrading those gowipe troops. This will be a tough base but I think you can handle it. Trase #12: with the castle so easily reached, I think its a good idea to just go ahead and lure it out before you get the rest of the attack underway. Mel #19: I think you have this one in the bank. Nice plan and best of luck. GCH #20: Just keep in mind that golems may get distracted by defensive towers outside the wall. Destro #21: hog heaven bud. Kunal #26: this is a very hoggable base. Good luck. A13: #32: I was hoping someone would hit this with hogs from the south. I think you have a really good shot at three stars. Gaby #36: I think I would start from the NE side instead. Celeb #38: best of luck. we discussed the plan in chat so I know you know what you are doing. lauren #39: excellent pick for a dragon attack. Joe #43: I always get worried when I see a balloonion request for a war attack. Those level 5 air defense towers are going to need three shots per balloon to take them down. I think some rage spells would help decrease the amount of time the AD's will have to hit the balloons and I like the idea of wiz for the clan castle. You should probably lure the castle troops out just to make sure you wont be surprised. Jim #44: wow. just wow. level 2 air defense towers for a town hall 8. wow. Happy hunting. Beanz #45: Approved by Aki. List of UNAPPROVED DIBS Li #13: I think there is too much of a likelihood of running into giant bombs. Since the DIBS is supposed to be set up to go after the bases most likely to be 3 starred, I am suggesting you hit base 21 instead. That base would be much more suited to Beanz #42: the current base design appears to be a man with male genitalia and two middle fingers. I cannot approve this base at this time. I will hold off until this design changes to something that will be used in war and we can talk from there. If you still want it at that point, I will reserve it for you but as of now no one will be allowed to request this base. Hello Raze! This represents the average stars per DIB over the last 5 wars (I dont have any results from the war on 10/3 because I was too busy to record them until after the results disappeared). So the question is, what has changed in the last two wars since our average is the lowest its ever been? The answer isn't entirely clear to me. In this past week's war, it looks like a couple raids were doomed by poor spell usage. What happened in War 4 (10/10) to cause such a decrease is a complete mystery to me. The only thing I can think of is that perhaps people were using armies they were unfamiliar with. Everyone needs to learn sometime and there really is not a better environment to see how you're doing with an attacking style than during war but we need to stick to what we are good at for the DIB'd base. The point of calling a base is to reserve a base that you know for sure you can get three stars on. If you want to practice with an attacking style, I suggest doing so on your second attack and waiting to see how close the war is going to be in case we need you to use a safer attack. Please asks a co-leader before you do a practice attack. We are all here to help and no one gets a real bonus if we loose. This is a team effort. DIBs Guidelines:
- Remember the purpose of DIBS is to get 3 stars so keep that in mind when picking a target. - Calling DIBS is optional. - Respecting DIBS is NOT optional. - You can call a DIB on just ONE enemy base. - Post the enemy base # and the TROOPS YOU WILL USE (including level) AS WELL AS YOUR STARTING LOCATION(S) in the ‘Comments’ of this post. - Check back on your DIB! There may be comments or suggestions that will be helpful to you. Once War begins, please be respectful to Clan Mates who haven't had a chance to act on their DIB yet.... their timezone or their personal schedules simply may not be as 'convenient' to the war schedule as yours. In fact, that is one of the reasons why we let Mates call DIB's! Having said that, if you've called a DIB, please attack it as early in the war as you are able to. We will periodically consolidate the DIBs requests here: List of APPROVED DIBS: Captain Awesome #3: go for it. This should be fun to watch. JD #4: this looks good. The enemy base is very spread out with few compartments. He is asking to be gowiwi'd and the pekka should only add to the carnage. Aero #7: I would attack from the archer queen side. In my opinion, its easier to take her out if you get a chance than letting her pick off your troops from behind walls. Mtnbkr#8: Best of luck and Rocky will be available to lead the Raze banner to the townhall. Trase #14: I agree with MTN, with how open this base is, there isn't a better choice for an attack than GOWIWI. I am looking forward to watching this attack as well. Melchizedek #19: This looks like a good plan. As of right now, there are 15/25 troops in the clan castle which leads me to believe you will see at least 15 archers. If this is the case, I would not worry about luring. It would take too long and archers aren't going to make or break a GOWIPE. Gaby #26: looks good gaby. Kunal #27: you got this! I would probably start from the north eastern side. That way the enemy clan castle will help draw your troops in to the core. Nugget #30: this base is super spread out so I dont think you will have much of a problem using dragons. The air defense towers are fairly well protected by storages so just keep an eye on it and use a rage spell if needed. Celebrintir #31: This looks like an excellent plan as always Celeb! best of luck! Andy H #36: this sounds like a good plan. Mark #41: We have had the most success with using GOWIPE against flat sides instead of corners. I have yet to see your style of attack or even your troop levels but this base looks vulnerable to a well executed attack. Lauren #44: your dragon attacks last week were impressive! I look forward to seeing this one succeed as well. Catracho #45: There doesnt appear to be a starting direction that obviously screams its better than any other starting spot. So go ahead and proceed as planned. Evan #46: I would use the CC max balloons on the AD in the north since it has the fewest towers to shoot them down and the easiest to predict course for the balloons. I think the rest of your plan is good. Beanz #47: I left the plan down below in case you need to look back at it. A13 #48: I like the idea of a dragon attack. I would ask for max hogs for the CC. Deploy them right away in the south. I think I would then proceed from generally eastward direction (whatever deployment you need to keep everything moving towards the townhall). This should effectively take out two of the AD and leave you with plenty of dragons left for the three stars. Joe #50: excellent plan jim. Take those air defense towers down and you're home free. List of UNAPPROVED DIBS: Xeton #24: Xeton I am sorry but this base looks too advanced to be a gauranteed three star which is what we shoot for in DIBs. I am declining this request. Please shoot for something more certain for your opening attack. Kunal #24: same thing as several requests in this section. #24 is too well built to predict a guaranteed three star from a townhall 8. I think there are better choices for you to DIB. Warrior Wolf #25: Even though the air defense towers are appropriately weak for a dragon attack, I am concerned that you wont have enough power to get the three star since you only have three spells. Please shoot for the guaranteed three with your DIB attack. Gch #25: Same thing as what I said for warrior wolf. I think there are better options for a DIB. DIBs are for confident three stars. Trevor #29: this base has a double walled core. I dont think you'll be able to keep the main army moving towards the townhall without the jump spell. For this reason, I ask that you pick a different base for your DIB request. DIBs Guidelines: - Remember the purpose of DIBS is to get 3 stars so keep that in mind when picking a target. - Calling DIBS is optional. - Respecting DIBS is NOT optional. - You can call a DIB on just ONE enemy base. - Post the enemy base # and the TROOPS YOU WILL USE AS WELL AS YOUR STARTING LOCATION(S) in the ‘Comments’ of this post. - Check back on your DIB! There may be comments or suggestions that will be helpful to you. Once War begins, please be respectful to Clan Mates who haven't had a chance to act on their DIB yet.... their timezone or their personal schedules simply may not be as 'convenient' to the war schedule as yours. In fact, that is one of the reasons why we let Mates call DIB's! Having said that, if you've called a DIB, please attack it as early in the war as you are able to. We will periodically consolidate the DIBs requests here: List of APPROVED DIBS: Captain awesome #5: approved. mtnbkr#12: I am looking forward to seeing rocky crush another base this week aero #14: I am always a fan of starting on flat sides. My concern with starting at the bottom is that if you dont drop your golem far enough from that cannon that's not behind walls, both of them will target that cannon and then you become more vulnerable to splash damage. I would start from either the south east or south west sides. Mel #15: looks good mel. I would take a jump spell to help redirect the pekka in case they target something that takes them away from the townhall. Eddie #17: There arent any defensive towers close to the outside in the north of the base. I am worried the golem placed in the north will decide to target the wiz and arch towers in the east. I think an approach from the south west would be better. Warrior wolf #20: looks like a decent plan. Watch out for the dragons getting slowed down by the dark elixir storage in front of the air defense. A lot of clan mates have been having success with adding balloons to the mass dragon attack. You may want to ask some of them about how to incorporate them into your army. R2D2 #22: good luck robot! I have always wanted to see if a two pronged attack on this base would work. Gch #23: nice plan! I tend to rage when i get close to wizard towers since they tend to do so much damage to a pile of troops. Just watch the battle and use it when you see the balloons are taking too much fire. trevor #25: I think this base is weak enough to be balloon'd. good luck andrew #26: hog away! andy h #27: see above lol lilchynaqt #28: This base is hard to predict. I think the golem AI will draw the one placed in the west around the outer wall and go after the black walls in front of the gold cannon. the golem dropped in the south is a complete mystery to me. I am hoping it attacks the outer wall in front of the barracks on its way to the gold cannon/arch tower near the de storage. It would be my opinion that you need to add a few more wallbreakers than normal to this army. gaby #29: I like the starting position. One golem each for the cannons not enclosed by walls. there are almost certainly tesla's in between those cannons and the archer towers so your golems are going to be drawn towards the periphery. When you drop your golems, just worry about putting wizards to take out the army camps and elixir collector nearest the enclosed archer towers. This will help drive your pekka into the core of the base. When you release the pekka, do it one at a time and a few spaces and seconds apart. best of luck. celebrintir #31: level 6 AD worry me for dragon attacks. I think the balloons will help. Its not a slam dunk but I think its worth a shot this week. Go for it. Jim #37: this should be an easy three star. good luck List of conditional DIBS: trase #11: I know you're a solid war contributor and pro gowiwi user but check out this video via cpt awesome: youtube.com/watch?v=bPMwwWlqo6U I dont know if you want to try gowiwi on the base, change your army to holowiwi, or pick a different base. I think gowiwi has a decent shot at two stars but this base is very weak against holowiwi and I would suggest considering that army. morten #22: see what I said about balloons to warrior wolf. I think with this base more so than with wolf, balloons will be vital to getting three stars. evan #41: Where are you starting from? I hope its from the north. If so then you are approved. Hey guys akiyume here :D
Just a quick DIBs Guidelines:
- Remember the purpose of DIBS is to get 3 stars so keep that in mind when picking a target. - Calling DIBS is optional. - Respecting DIBS is NOT optional. - You can call a DIB on just ONE enemy base. - Post the enemy base # and the TROOPS YOU WILL USE AS WELL AS YOUR STARTING LOCATION(S) in the ‘Comments’ of this post. - Check back on your DIB! There may be comments or suggestions that will be helpful to you. Once War begins, please be respectful to Clan Mates who haven't had a chance to act on their DIB yet.... their timezone or their personal schedules simply may not be as 'convenient' to the war schedule as yours. In fact, that is one of the reasons why we let Mates call DIB's! Having said that, if you've called a DIB, please attack it as early in the war as you are able to. We will periodically consolidate the DIBs requests here: List of APPROVED DIBS: Captain awesome #5: This base is definitely weak against holowiwi. Usually there are air bombs and air mines hidden behind the outer air defense/wizard tower compartment just fyi. Mtnbkr #7: its always fun to watch your war attacks especially with rocky leading the charge. Trase #8: the open base design certainly lends itself to a gowiwi. It will be interesting to see if this base changes before war or if the triple walls will stand. Aero #10: sounds good. I agree with the right side starting point. I am interested to see how your modified deployment works out. The rest of the clan could learn a lot from watching if it continues to be successful. Li #16: all the 2x2 openings in the base make me nervous about a hog army. I would feel much more comfortable about using gowipe on this base. I noticed from one of your previous gowipes that the attack may have more success with a particular order for deployment. I suggest you start the attack from the south west. Step 1: drop a golem at each of the archer towers. Step 2: drop six or so wizards behind the golems along the line of buildings outside the base. Once those are destroyed, start step 3. Step 3 is where you have options. You can either deploy 3-4 pekka in the area in between where you deployed the golems or you can deploy one pekka behind each golem with the rest of the pekka and heroes deployed in the middle. In any event, drop wall breakers in sets of 2 a second apart right after you release the pekka in the middle. Mel #17: sounds good R2D2 #18: approved! may the force be with you! Gch #23: excellent plan! Gaby #25: I like the army combo but I am not a fan of the starting location. I think you should start from the side OPPOSITE of the barb king (SouthEast side). Put one golem by the archer tower and one by the cannon. Then proceed in the standard Mealypudding GOWIPE attack strategy. If you have questions feel free to ask. Lilchynaqt #26: Same as with Gaby, I would start from the south east. Use the clan castle to draw the pekka and heroes in towards the townhall. Celebrintir #27: Once again this is an incredibly detailed plan. Good luck! Catracho911 #29: approved. good luck! Trevor #31: sounds good. It looks like you can easily get two stars but three will be tough. Depending on what level hogs you have, you may want to consider using those with wizards and archers for clean up instead. A13 #37: Sounds like a good plan. I would use 3-4 hogs from the east to hit the cannon and then air defense followed by 3-4 more for the level 2 air defense. Follow all that up with whatever balloon deployment you usually use and you should be good. I would use about 15 minions to clean up the base once the balloons have started to destroy defenses. Jim #43: I would start on the south east side. Take on those two air defense towers directly and then you're home free. |