DIBs Guidelines:
- Remember the purpose of DIBS is to get 3 stars so keep that in mind when picking a target.
- Calling DIBS is optional.
- Respecting DIBS is NOT optional.
- You can call a DIB on just ONE enemy base.
- Post the enemy base # and the TROOPS YOU WILL USE (including level) AS WELL AS YOUR STARTING LOCATION(S) in the ‘Comments’ of this post.
- Check back on your DIB! There may be comments or suggestions that will be helpful to you.
Once War begins, please be respectful to Clan Mates who haven't had a chance to act on their DIB yet.... their timezone or their personal schedules simply may not be as 'convenient' to the war schedule as yours.
In fact, that is one of the reasons why we let Mates call DIB's!
Having said that, if you've called a DIB, please attack it as early in the war as you are able to.
We will periodically consolidate the DIBs requests here:
List of APPROVED DIBS:
captain awesome #7: They dont get much better than this for a holowiwi. The open design leaves it vulnerable to a variety of armies which is probably why it may be a fake base design. Its yours if it stays the same and you've got first crack at it you still want it after a potential change since you're flexible on an army composition.
mealy #10: this is a fairly common base. Usually the four inner squares are tesla. The trick will be getting out of the core. Either a jump spell in reserve if you can use wall breakers to get into the middle or a jump spell on the way out or using the hogs as a backside cleanup troop. You have lots of options.
mtnbkr #11: Excellent find on the video! I'm not sure if the archer towers were improved before or after this video was made. It may throw off the number of balloons. Captain says you dont need a golem to take out the AQ. I've heard that you dont need it unless the AQ is higher than 10 or 15. You could probably go either way. I would think it would be a little safer to just include one. It would be there to help your heroes if something went sideways.
Celebrintir #22: this sounds like a really good plan. Save the jump spell to get you out of the core. The AQ will probably pull whatever troops that get into the core towards her but that works anyway because then they'll be at the xbows to take them out.
robertcarrot #23: I am very interested to see how a successful lavahound strategy. I agree that 23's AD's are low level. You should be able to do well against them.
Jim #27: This base is weak against hogs and you have max hogs. So I dont consider it to be too high of a choice at all. The AQ is too low for you to worry about needing a golem to distract her.
josh #33: please upgrade those golems. Upgrading them makes a big difference in your chances of getting more stars.
Andrew #35: I would use hogs to lure instead of a giant. I would use three hogs on the archer tower in the south. That way you take out the archer tower which would be shooting at your cc troops as they take the enemy cc down. Speaking of that, you may want to take a few barbs to help completely lure the enemy cc to the corner.
Lilchynaqt#36: I think 36 is more of a challenge than 33 and your troops are stronger than josh's. I would rather you take 36. I think you can get three on the base. It not designed well and the towers are low enough to help you get more damage.
Jon #37: excellent plan. I think you've got this one wrapped up.
beanz#43: good plan. the cc drop will be important to wait until the dragons take out the cannon in the east so the cc balloons will track correctly.
A13 #44: Please watch the videos captain awesome posted to your dib. They help improve attacks to a significant degree. As far as this war goes, I would rather you attack from the south east side with dragons. Then drop the cc full of balloons from the east once the wiz tower in the east and the arch/cannon grouped together in the south east have been destroyed by your dragons. This way the cc balloons can take advantage of your rage spells as well as your dragons.
Conditional DIB
kylar #45: the current base for #45 appears to be a fake base. I will reserve this base for you but please consult with a co leader about what your plan is before making your attack once base designs have finalized. Also, the DIBS is not meant to reserve a base indefinitely. Please make an attack within the first few hours of war if possible.
- Remember the purpose of DIBS is to get 3 stars so keep that in mind when picking a target.
- Calling DIBS is optional.
- Respecting DIBS is NOT optional.
- You can call a DIB on just ONE enemy base.
- Post the enemy base # and the TROOPS YOU WILL USE (including level) AS WELL AS YOUR STARTING LOCATION(S) in the ‘Comments’ of this post.
- Check back on your DIB! There may be comments or suggestions that will be helpful to you.
Once War begins, please be respectful to Clan Mates who haven't had a chance to act on their DIB yet.... their timezone or their personal schedules simply may not be as 'convenient' to the war schedule as yours.
In fact, that is one of the reasons why we let Mates call DIB's!
Having said that, if you've called a DIB, please attack it as early in the war as you are able to.
We will periodically consolidate the DIBs requests here:
List of APPROVED DIBS:
captain awesome #7: They dont get much better than this for a holowiwi. The open design leaves it vulnerable to a variety of armies which is probably why it may be a fake base design. Its yours if it stays the same and you've got first crack at it you still want it after a potential change since you're flexible on an army composition.
mealy #10: this is a fairly common base. Usually the four inner squares are tesla. The trick will be getting out of the core. Either a jump spell in reserve if you can use wall breakers to get into the middle or a jump spell on the way out or using the hogs as a backside cleanup troop. You have lots of options.
mtnbkr #11: Excellent find on the video! I'm not sure if the archer towers were improved before or after this video was made. It may throw off the number of balloons. Captain says you dont need a golem to take out the AQ. I've heard that you dont need it unless the AQ is higher than 10 or 15. You could probably go either way. I would think it would be a little safer to just include one. It would be there to help your heroes if something went sideways.
Celebrintir #22: this sounds like a really good plan. Save the jump spell to get you out of the core. The AQ will probably pull whatever troops that get into the core towards her but that works anyway because then they'll be at the xbows to take them out.
robertcarrot #23: I am very interested to see how a successful lavahound strategy. I agree that 23's AD's are low level. You should be able to do well against them.
Jim #27: This base is weak against hogs and you have max hogs. So I dont consider it to be too high of a choice at all. The AQ is too low for you to worry about needing a golem to distract her.
josh #33: please upgrade those golems. Upgrading them makes a big difference in your chances of getting more stars.
Andrew #35: I would use hogs to lure instead of a giant. I would use three hogs on the archer tower in the south. That way you take out the archer tower which would be shooting at your cc troops as they take the enemy cc down. Speaking of that, you may want to take a few barbs to help completely lure the enemy cc to the corner.
Lilchynaqt#36: I think 36 is more of a challenge than 33 and your troops are stronger than josh's. I would rather you take 36. I think you can get three on the base. It not designed well and the towers are low enough to help you get more damage.
Jon #37: excellent plan. I think you've got this one wrapped up.
beanz#43: good plan. the cc drop will be important to wait until the dragons take out the cannon in the east so the cc balloons will track correctly.
A13 #44: Please watch the videos captain awesome posted to your dib. They help improve attacks to a significant degree. As far as this war goes, I would rather you attack from the south east side with dragons. Then drop the cc full of balloons from the east once the wiz tower in the east and the arch/cannon grouped together in the south east have been destroyed by your dragons. This way the cc balloons can take advantage of your rage spells as well as your dragons.
Conditional DIB
kylar #45: the current base for #45 appears to be a fake base. I will reserve this base for you but please consult with a co leader about what your plan is before making your attack once base designs have finalized. Also, the DIBS is not meant to reserve a base indefinitely. Please make an attack within the first few hours of war if possible.