DIBs Guidelines:
- Remember the purpose of DIBS is to get 3 stars so keep that in mind when picking a target.
- Calling DIBS is optional.
- Respecting DIBS is NOT optional.
- You can call a DIB on just ONE enemy base.
- Post the enemy base # and the TROOPS YOU WILL USE (including level) AS WELL AS YOUR STARTING LOCATION(S) in the ‘Comments’ of this post.
- Check back on your DIB! There may be comments or suggestions that will be helpful to you.
Once War begins, please be respectful to Clan Mates who haven't had a chance to act on their DIB yet.... their timezone or their personal schedules simply may not be as 'convenient' to the war schedule as yours.
In fact, that is one of the reasons why we let Mates call DIB's!
Having said that, if you've called a DIB, please attack it as early in the war as you are able to.
We will periodically consolidate the DIBs requests here:
List of APPROVED DIBS:
captain awesome #7: looks good. We've seen bases like this before and they were crushed by hogs. I dont know why this guy still has this base.
dqwerty3 #8: Excellent video dq. It looks like this takes spot on timing and deployment especially with the hogs. Otherwise you run into those double giant bombs and its game over. Best of luck and I look forward to watching your first war attack with Raze.
Eddie #9: I would ask for witches in the cc for your attack. Take a few wiz along with the hogs and a couple archers. Use the cc and wiz/archers to clear out the easily lure-able castle. A friend of mine was telling me that he has the best luck with deploying hogs in groups of eight. I havent used hogs in a while and I didnt get to see any replays from him so I dont know exactly how it worked. Its a thought but as long as you're taking heal spells and paying attention, I dont think it matters. I think the giant bombs are likely outside. So I would deploy just a single hog initially at the sites you want to start.
mtnbkr #11: Looks good. I think the pekka will help clear the outside out. We will have to wait and see if its worth the housing space.
JD#13: I am really surprised that video worked without the pekka going into the core. Either way, you should be good to go.
Kunal.yan #14: The townhall is almost certainly trapped with the giant bombs and teslas. I would avoid that area until closer to the end and maybe take a higher health troop in order to avoid having them all blown up. I'm not sure how useful max hogs in the CC would be.
GCH #18: I agree. The exposed air defense makes this very vulnerable to an air attack despite having 4 AD.
Celebrintir #25: This is an excellent base to hog. I agree with all your precautions and greatly appreciate your recognition of last week's DIB results. You werent the only to have DIB trouble.
Lilchynaqt #26: This looks like a good plan to me. Gowipes are tough to predict but your level troops and ability should make this a three star.
Gaby #29: This looks like a newly upgraded townhall. I would watch out for the level 3 air defense in the south. It should be easily taken out by a hero or cc.
Andrew #34: Looks good andrew. I would take at least 2 giants to pull the CC just to make sure you get them all. Thats the most important step in a hog raid.
A13 #37: I would use the cc balloons from the north to take out the air defense. Excellent plan.
Beanz #38: THIS BASE HAS CHANGED. It requires a new plan but its possible for you to use the same troops. I would attack with dragons from the northwest. Use the CC balloons to take out the eastern air defense.
Evan #40: good plan.